Adventure 1

The Beginning
Traveling south from his clan looking for mercenary work, Tristan arrives in the town of Undale. Around the same time, the traveling bard Quinrayaes, also known as "Quin", arrives in town to collect and tell stories to the people. Meanwhile, Ravaella has just recently finished her training as a cleric at the church of Sarenrae in Undale, and pretty soon must make a decision on what role she wants to have in the church.

Recruitment
Looking at the boards of Ingrid's Warriors for a suitable job for his skills, Tristan is present when Thora Aggio walks up and posts a brand new quest. Wanting to clear the main road in preparation for all the traffic leading up to the Fall Festival, Thora has been told his job is to investigate the village of Jeblin to make sure no danger lurks in the caves north of it. Tristan signs up immediately.

Quinrayaes, while sitting and telling stories with several drunkards, including Redrick, he is approached by Thora, who explains the quest and offers him a spot on the team. He accepts.

While Ravaella is performing her daily duties, enters the church, asking Aemond if he has any clerics that would be good for the mission. Aemond brings Thora over to Ravaella and recommends her for the job. She accepts the mission.

Briefing
The next day all three members of the party meet at the offices of Ingrid's Warriors. After sizing each other up, Thora Aggio enters and briefs them on the mission. Their mission is to head to Jeblin, ascertain what, if anything, is going on there and in the caves nearby, and report back. If they can, they must clear out the area of any danger.

For this they get to borrow horses and 100 gold upon their completion of the mission. The party agrees and gathers their gear and heads east on the main road.

Travelling
The party travels for the rest of the night, eventually making camp on the side of the road. After sleeping through the night without any incident, the wake up and are breaking up camp when a caravan travels by.

The caravan is led by Gerald, who tells them the caravan consists of most of his village, all traveling to to Fall Festival in the capital. After being question, he reveals he never stopped in Jeblin on his way here so he has no information to offer them on the subject. After a brief discussion and a cute moment with a little girl and a glowing rock, the caravan goes on its way.

Jeblin
Arriving in Jeblin, the party finds the village to be relatively normal. However, as the sun begins to set in the late afternoon, a few things start looking weird. The disrepair and incomplete temple to Sarenrae, the mayor of the village withholding information, and how everyone in the village changed personalities as the sun went down.

Not getting any answers from the villagers or the innkeeper Bernio, the party decides to set off and find the mysterious cave on their own.

The Cult of Rovagug
Very quickly the party encounters many of the villagers in the cave, all actively participating or waiting to participate in a human sacrifice that is scheduled for that night. They recognize people from the village, who act as if the life they had back in the village doesn't exist. After taking out several of the villagers, some armed with ceremonial daggers, they finally reach the back.

In the back are jail cells with potential would-be victims, malnourished and injured. The party releases them. After avoiding the large gathering at the church in the back of the church, they make their way into a pit towards the back where they meet an Akata creature and slay Edgtho, taking his amulet.

Aftermath
The villagers all immediately awake from whatever insanity that had been inflicted upon them, screaming in horror as they now are their former selves and they remember all the horrible things they had done as cultists of Rovagug. They request that specific details are not repeated to the authorities out of respect to the villagers.

The party takes the amulet and return to Undale. Upon detailing what little they could speak off, Thora Aggio has a wizard come out and inspect the artifact. Like the party themselves, he can't tell much from his identify spells.

To figure out what this amulet actually does they need to bring it to someone much more powerful...