Adventure 2

Seeking Out The Famous Leonardo
The party is told that the artifact is too powerful to be understood by just any wizard. Thora Aggio and the wizard from Ingrids Warriors recommend they seek out the infamous Leonardo Antelini to the north, who just might be powerful enough to understand this thing. The party equip themselves for the journey ahead, mount their horses, and head out onto the road.

The First Night (An Ogre of a Child)
The first night the party makes camp like normal, but something strange happens that awakens them. A screaming man wakes them as he chases after an Ogre. Upon reaching the party, they fight with the Ogre and defeat it. Afterwards, the man who was chasing the Ogre yells at them, claiming it was his child that they just defeated. They bandage the Ogre but leave them alone.

When the sun rises, they realize the artifact sort of turns off and the Ogre turns back to a child, the father cradling it. The Amulet of Edgtho apparently altered reality for the night, not only turning the child into a Ogre, but making the reality that the child was ALWAYS an Ogre, but when the sun rose, it's power waned, and the real reality shone through, making him a child again, as he always was. However, the party still remembers the brief night where reality was different, while the father and child don't.

The Second Night (The Purple Village)
Avoiding any permanent trouble with the law for beating a child (which is ultimately what the father saw them do), the party moved on. They encounter very little as they travel, but something else occurs on the second night they make camp. They camp just south of a village and they realize that the artifact turned on again. Waiting anxiously, nothing seems to happen that night and they rest peacefully.

However, as they travel north the next day they find out from other travelers on the road that the people in the village they were near turned completely purple, and walked around like it had always been this way. The travelers related an encounter where they asked the villagers why they were purple and they were confused. When the party traveled through the village, however the reality had returned to normal and the village didn't remember a thing, though the travelers who witnessed it were confused.

The Third Night (Instant Forest: Just Add Centaur!)
The party continued moving north and made camp for the third night. As soon as the sun set, the artifact turned on again, and a forest instantly grew up around them. Other than in this reality, there is a forest instead of a plain, it seemed innocuous. That is until a Centaur that called this forest his home emerged and attacked the party for trespassing.

The Fourth Night (Reality is a Sad Nightmare)
The next day, the party resumes. During the day they encounter a wizard, wandering the road and mumbling "...bark, cedar, bark, pine, basilisk eye, bat droppings..." over and over. Other than him smelling like sulfur and being creepy weird, he was harmless and went on his way. The party continued for a while until they made camp.

That night, whilst sitting around their campfire, the wizard walks into camp, apparently doubling back. In this reality, however, the wizard is just a man named Rendi who dreams of this strange alternate reality. In his dream of the alternate reality (the actual reality), he is inventorying his spell components and accidentally casts fireball when he reaches bat droppings. However, the fireball is miscast, forming inside the wizards head and being extremely tiny, doing just enough brain damage to make him go crazy and wander the roads.

Rendi camps near the party, but in the morning he becomes the Rendi from our reality and wanders back down the road, mumbling to himself.

Reaching the Tower
The next day the party finally reaches the city of Anver, traveling through it to reach the Tower of Leonardo. They approach the tower and knock on the front door. Valdo, the servant, answers, dismissing them at first. They insist that time is a factor, as the sun is about to set, so Valdo begrudgingly fetches Leonardo Antelini.

When Leonardo is finally informed of what the artifact has been doing, he thinks he has a theory about what it is and what it's powers really are. To test this theory, however, he has to put the amulet on. As the sun is setting, Leonardo does just that.

Leonardo's Worst Nightmare
Drawing off Leonardo's fears and desires, the artifact does it's thing and creates an alternate reality where every single person in the town of Anver hates Leonardo and they form a mob and head towards the tower to kill him.

Not wanting to kill any of the townspeople, as they will be their normal selves in he morning, Leonardo sets up several illusory defenses to scare them off and harmlessly defeat the mob, as well as equipping the party with some magic items and casting a spell on them so all their damage in nonlethal.

It's Mob O'Clock
The mob from Anver finally reaches the Tower of Leonardo. An illusory dragon appears to defend the tower, scaring off a large chunk of the mob. The ones who disbelieve the illusion break through the front door, only to fall into a hallucinatory room that creates their worst fear, scaring off even more of the mob. Still, many of them make it through the first floor and make their way up to the second floor, where Leonardo and the party are waiting.

Waiting in ambush, the party dispatches many of the mob, various illusions from Leonardo assisting the party. After finally dispatching the mob, they last the night until the sun rises again and reality returns to normal.

A Much Shorter Return Journey
After everything returns to normal, Leonardo Antelini puts the Amulet of Edgtho into a box that will reduces its power and promises to take it far away (like, another plane of existence) where it can't harm anyone. He lets the party keep an item from his collection, then teleports the party back to Undale and bids the party farewell.

Upon reporting back to Thora Aggio, the party is then given their reward and told that they have even better paying jobs awaiting them at the capital. They had made quite an impression, and Ingrids Warriors could use some trustworthy adventurers to increase and pad their security in the capital for the upcoming Fall Festival.